Wizard's Woe
Description
A top-down movement game where you play a wizard who must traverse through dangerous rooms of a catacomb. With this project I wanted to gain more experience in designing action games. In particular, I wanted to learn how to design character controllers that "feel good" and how to design fun levels for such a character.
I created all assets except the player character's 3D model.
Keywords
• Personal project
• Movement game
• Unity, C#
Contributions

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Designed over 20 levels
I used different strategies to generate unique and interesting levels:
● Formulate design challenges, such as "Can I create an interesting level using only deadly zones?"
● Level sketches




Designed Flexible 2D Character Controller
The character controller is a crucial component of any movement-based game, as it ensures that movements feel intuitive and responsive. I developed a comprehensive character controller that includes:
● Animation curves for precise control over acceleration and deceleration.
● Consistent handling of movement in all directions, eliminating speed-strafing.
● Framerate-independent movement.
● Dashing capabilities.
● A targeting and shooting system.
● Gamepad compatibility.

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